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Introduction

1. Identifiable entity with the same characteristics and behavior is known as :

  •  Subclass
  • Object
  •  Class
  •  None of these
Answer
Object 

2. The wrapping up of data and operation/functions into a single unit is known as :

  • Encapsulation
  • Modularity
  •  Abstraction
  • None of these
Answer
Encapsulation

3. A …. is a template/blueprint representing a group of objects that share common properties and relationships.

  • Object
  • Class
  • Header file
  •  None of these
Answer
Class

4. When a class owns an object of another class then it is which class relationship?

  • MAS – A Relationship
  • Class Relationship
  • IS – A Relationship
  • None of these
Answer
MAS – A Relationship

5. How many types of programming languages solve the given problems?

  • 3rd generation programming language
  •  5th generation programming language
  •  2nd generation programming language
  •  None of the above
Answer
 2nd generation programming language

6. ………. is the capability of one class of things to inherit capabilities or properties from another class-

  • Polymorphism
  • Inheritance
  • Modularity
  • None of these
Answer
Inheritance

7. Which generation programming language is based on solving constraints entered by the programmer, which the computer uses to

  •  3rd Generation programming language
  • 5th  Generation programming language
  • 2nd Generation programming language
  •  None of these
Answer
5th  Generation programming language  

8 . ………… refers to the act of representing essential features without including the background detail or explanation?

  •  Encapsulation
  •  Modularity
  • Abstraction
  •  None of these
Answer
Abstraction

9. Which generation language is a machine-level programming language?

  • 4th Generation programming language
  • 3rd Generation programming language
  • 2nd Generation programming language
  •  1st Generation programming language
Answer
 1st Generation programming language 

10. ……….. is the property of a system that has been decomposed into a set of cohesive and loosely coupled modules.

  •  Inheritance
  • Polymorphism
  •  Modularity
  • None of these
Answer
Modularity

11. A ………… is an identifiable piece of code within a program, with a set of inputs and outputs-

  • Module
  • Main program
  • Paradigm
  •  None of these
Answer
Module 

12 ………….. is the ability for a message or data to be processed in more than one form.

  •  Polymorphism
  •  Inheritance
  •  Modularity
  • None of these
Answer
Polymorphism 

13 . is an identifiable entity with some characteristics and behavior.

  • Object
  •  Class
  • Header file
  •  None of these
Answer
Object 

14. A class whose properties are inherited by other classes is known as :

  • Base class
  • Derive class
  •  Subclass
  • None of these
Answer
Base class 

15. ___ means the organizing principle of a program. It is an approach to programming.

  • Module
  • Main program
  • Paradigm
  •  None of these
Answer
Paradigm